Creating a peggle-like game

This is an example of a basic interactive graphic: some balls, some walls, and some falls collisions:

Standard fare: shoot ball, get points, and for good measure the pegs move.

Note that this might run terribly on a slower computer or a laptop, because there is no quad-tree based collision detection: right now the ball checks for intersections with every peg on the board, every frame, which is a little over the top, and wastes a fair bit of CPU!

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